﻿using System;
using System.Runtime.InteropServices;

namespace Valve.VR
{
	// Token: 0x02000807 RID: 2055
	[StructLayout(LayoutKind.Sequential, Pack = 4)]
	public struct RenderModel_TextureMap_t_Packed
	{
		// Token: 0x06002F27 RID: 12071 RVA: 0x000F3FE8 File Offset: 0x000F21E8
		public RenderModel_TextureMap_t_Packed(RenderModel_TextureMap_t unpacked)
		{
			this.unWidth = unpacked.unWidth;
			this.unHeight = unpacked.unHeight;
			this.rubTextureMapData = unpacked.rubTextureMapData;
		}

		// Token: 0x06002F28 RID: 12072 RVA: 0x000F4014 File Offset: 0x000F2214
		public void Unpack(ref RenderModel_TextureMap_t unpacked)
		{
			unpacked.unWidth = this.unWidth;
			unpacked.unHeight = this.unHeight;
			unpacked.rubTextureMapData = this.rubTextureMapData;
		}

		// Token: 0x04002E90 RID: 11920
		public char unWidth;

		// Token: 0x04002E91 RID: 11921
		public char unHeight;

		// Token: 0x04002E92 RID: 11922
		public IntPtr rubTextureMapData;
	}
}
